New Map, Daylight cycles and more


Hello, here is a rundown of what I have been working on these past few days:

  • New Map!
    • The map is quiet large and will also have submaps in a future update which means:


      • Many Areas to explore
      • More people and items to interact with
      • Foundation for future implementations
    • The new map includes a daylight cycle, showcasing the realistic lighting of Unity URP and Simulating Flickering, intensity and different light variations (The lights in the map are not yet finished)
    • Please note that the New map does not have colliders. At all, so have fun while it stays like this for a while.
  • Inventory System now in development!
    • This will make use of C# dictionaries
    • Items will have their own usage and effects into 3 categories:
      • Collectible: No real use or Key to anything
      • Usable: Can be consumed/Used by the player
      • Key: Needed to progress through the story
    • The Ability System will share the same concept but will be explained at a later devlog

A big thank you to all of the people who have played so far and tried out this small game, Hopefully I can get enough focus to have it finished by the end of the summer.

Many thanks
ExStefen

Files

deruta-frank-webgl.zip Play in browser
Version 46 Jun 02, 2023

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