Interactions


Hello again, today I have implement the following, I already like where this is going.

I know Many of you will have no clue what I am talking about here which is why I usually edit my posts and make them simpler in text over time.

  • Add Circle as "Player"
    • This is temporary, Since the game is in very early development having the overall game's atmosphere well set is a priority
    • The circle acts as a pivot point and will be removed when Character design is complete
  • Add a few Interactive text for Objects in the Restaurant
    • This was implemented to also test functionality of the new dialogue system
    • The dialogues contain spoilers for Storytelling so you have been warned
    • There will be more interactive objects in the restaurants as well as people, stay tuned
  • Optimised Player System
    • Now using Fixed-Update for updating position rather than Update.
    • Future Updates will encapsulate states for functionality and error-proofing.
    • Collision detection needs more research for optimal conditions, especially with WebGL, It works well at the moment and is applied on The "Player" temporary sprite.
  • Optimizations for Compiler
    • Now Unused mesh components will be removed
    • Now Bakes collision data into the Meshes on build time

Now in development

  • Design Concept for Pause Menu
  • Text Sound Effects
  • Petrol Station TileMap
  • Player Spritesheet prototype
  • Pause Screen
    • Will show Options for Player (Stats,Items,Abilities)
    • More information and prototypes soon but otherwise self explanatory

Files

deruta-frank-webgl.zip Play in browser
Version 7 Aug 06, 2022

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