Interactions
Deruta Frank Part 1 » Devlog
Hello again, today I have implement the following, I already like where this is going.
I know Many of you will have no clue what I am talking about here which is why I usually edit my posts and make them simpler in text over time.
- Add Circle as "Player"
- This is temporary, Since the game is in very early development having the overall game's atmosphere well set is a priority
- The circle acts as a pivot point and will be removed when Character design is complete
- Add a few Interactive text for Objects in the Restaurant
- This was implemented to also test functionality of the new dialogue system
- The dialogues contain spoilers for Storytelling so you have been warned
- There will be more interactive objects in the restaurants as well as people, stay tuned
- Optimised Player System
- Now using Fixed-Update for updating position rather than Update.
- Future Updates will encapsulate states for functionality and error-proofing.
- Collision detection needs more research for optimal conditions, especially with WebGL, It works well at the moment and is applied on The "Player" temporary sprite.
- Optimizations for Compiler
- Now Unused mesh components will be removed
- Now Bakes collision data into the Meshes on build time
Now in development
- Design Concept for Pause Menu
- Text Sound Effects
- Petrol Station TileMap
- Player Spritesheet prototype
- Pause Screen
- Will show Options for Player (Stats,Items,Abilities)
- More information and prototypes soon but otherwise self explanatory
Files
deruta-frank-webgl.zip Play in browser
Version 7 Aug 06, 2022
Deruta Frank Part 1
An original, surreal adventure
Status | In development |
Author | ExStefen |
Genre | Adventure, Role Playing, Visual Novel |
Tags | 2D, Alternate History, Atmospheric, Retro, Short, Singleplayer, Story Rich |
Languages | Greek Modern, English |
Accessibility | Subtitles, High-contrast |
More posts
- New Daylight Cycle, More areasJun 17, 2023
- New Map, Daylight cycles and moreJun 02, 2023
- Status Implementation, Abilities SoonMay 22, 2023
- Development resumed!May 18, 2023
- New area soon, Battle System coming soonNov 11, 2022
- Fixes and Editor ImprovementsSep 07, 2022
- Phone Compatibility Support and MoreAug 26, 2022
- Pause Menu, Fixes and MoreAug 20, 2022
- Sound Mixer and URPAug 15, 2022
- Controller support and Text SFXAug 10, 2022
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